So that's the progression from initial support to none. They simply dropped support for DX9 games which ours is one. But we were hopeful a solution could eventually be found.
![vireio vs vorpx vireio vs vorpx](https://cdn.mos.cms.futurecdn.net/27hDs3E8LrAa73fCmPDeuR-1200-80.jpg)
![vireio vs vorpx vireio vs vorpx](https://roadtovrlive-5ea0.kxcdn.com/wp-content/uploads/2014/08/bs2-1080p.jpg)
#Vireio vs vorpx 32 bit
Something changed in their software concerning 32 bit vs. They got bought by Facebook and they no longer cared to talk to us about technical issues. This is why Loft made such comments about our planned support. However, based on the vibe from Oculus we felt that the final retail Oculus product (or at least their first retail unit) was imminent and their would be no real hurdles to using it with BOS since we had already built initial support. So we decided to wait a bit until their hardware and software was a bit more mature before we spent any more man hours supporting something that is not even a final product. Our customers also do not want to necessarily see a human body in our cockpits as they demanded. And the Oculus team seemed puzzled why we had built a custom engine or why we needed a custom sim engine that requires large environments which does not run at a constant 100 FPS like a shooter. Essentially, their hardware could not run a hardcore sim like ours in 3D with what they deemed acceptable framerates (their level of acceptability, not ours). I can't say too much in detail due to NDAs, but basically they tried to tell us how we should make our game and unless we made it how they wanted it, they wouldn't work with us. This was even before Facebook and before them dropping DX9. They also seemed interested in working with us as I live not far from their offices, but the harder we tried to support and work with Oculus the more difficult it got. We tried very hard to support their devices as they grew and introduced new units and we did build support for them to the best of our ability (it wasn't perfect but it worked) when we probably should have been focusing on other stuff. Google translating his words from Russian is not going to tell you the whole story either. Loft has every reason to not be thrilled with his experience with Oculus.
![vireio vs vorpx vireio vs vorpx](https://vare-vas.com/gkfx/ey3otvuEkYLE3y2ZaKnxVQHaEJ.jpg)
I know it's fun to ridicule us, but you have no idea how Oculus operates and our experience with them. Not looking good for Oculus Rift support for ROF.